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Chicken Invaders 2 demo version 2.40 |
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Registration
Information
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If you enjoy this game, support further development
by registering your copy! Registration is easy, fast,
and secure. By registering you will receive:
- The full registered game (all 110 levels).
- Full documentation, including a list of all bonuses
and how to obtain them, as well as how to unlock the
hidden maximum power level of all three weapons.
- Cheat codes for extra lives, wave skip, extra power-ups
and missiles.
- Unlimited e-mail support for any problems you may
have.
- Unlimited free upgrades on the game itself as well
as all related releases (such as special editions).
- Authorization code for access to restricted download
area.
Visit our website at www.interactionstudios.com
for more information.
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Introduction
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Welcome to Chicken Invaders 2!

Just when you thought it was safe to eat chicken again,
the chickens have returned with an organized invasion
to take over the entire solar system! Journey to each
planet and fight your way through to save the world
(again)!
In the first chapter of the Chicken Invaders saga,
you defended earth against an invasion of intergalactic
chickens seeking revenge for the oppression of their
earthly brethren. However, as you were clearing out
the last of the chicken invaders and were looking forward
to a double chicken burger special at the space burger
bar, the true scale of the problem became apparent:
the first invasion was simply a precursor to the chicken's
main assault! Their master plan now becomes clear: to
invade each planet in the solar system and make sure
that it is inhabited exclusively by chickens!
The time has now come to don your teflon-coated, egg-repulsing
helmet and make the biggest omelette you've ever made
as you continue your adventure in the second chapter
of Chicken Invaders: The Next Wave. Only you can make
a difference. Will you succeed? Will the future of chicken
burgers be secure? Or will you end up as part of the
menu in a galactic chicken restaurant?
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System Requirements
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Operating system: Windows 95/98/Me/2000/XP.
Required: DirectX 7.0, Pentium 166
Recommended: Pentium II, Sound card
It is recommended that you set the detail level to
"low" through the menu options if your processor
is slower than 200MHz. A processor faster than 266MHz
is also recommended for two-player games.
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Menu Options
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There
are four main options you can change:
- Detail (Low/High)
- The "high" setting displays all optional
effects. Set this to "low" to speed up the
game by removing some fire and smoke effects. The
low setting is recommended for processors slower than
200MHz.
- Lives (Individual/Shared)
- This option applies only to the two-player game.
In the "individual" setting, each player
has their own separate lives, and if one player loses
all lives, the other one continues playing on their
own. In the "shared" setting, lives are
shared between players, and if a player dies, a life
is 'borrowed' from the other player. This setting
ensures that both players play together for as long
as possible.
- Player (Rookie/Veteran)
- This option controls the game's difficulty level.
The "rookie" setting is easy and is suitable
for inexperienced players playing Chicken Invaders
for the first time. If you have played Chicken Invaders
1, or have extensive experience of Chicken Invaders
2, the "veteran" setting is the one for
you. Things are much harder in this level, chickens
take more hits to kill, they fire faster, and some
helpful bonuses are disabled. However, if you play
at this level you'll be able to score three times
as many points as in the "rookie" level,
giving you a better chance at the internet high score
tables. It's your call.
- Cheats (Off/On)
- Enables the cheat keys. This feature is only available
in the registered version of the game.
- Controls
- Re-configures the control keys. Each player has
keys for moving left, right, up, down, firing the
ship's guns and firing the missiles. Note that each
key can only be assigned to a single control. Simply
click on the control you want to re-define, and then:
- To use the keyboard, press the desired keyboard
key.
- To use a joystick or gamepad, press a joystick
button or move the stick in the appropriate direction.
- To use the mouse, click a mouse button or move
the pointer to the corresponding screen edge.
For example, to select "mouseup", move
the pointer to the top of the screen.
Although a mouse is not the ideal controller for
this type of game, a few tips may help you get the
most out of it. Firstly, moving the mouse faster
won't make your ship go any faster, it will just
make you run out of mouse mat space :). Instead,
slowly but steadily move the mouse in the appropriate
direction, and your ship will follow. Secondly,
you may find it helpful to only bind the mouse to
the left and right controls. You'll be at a disadvantage
because you won't be able to move up or down, but
your ship will be significantly simpler to control.
In addition to the keys you can configure, the
following keys may be used:
- ESC (escape)
- Press Esc to cancel options, to return to the
previous menu, or to bypass the introductory and
cutscene sequences.
- PAUSE (break)
- Press Pause to, well, pause the game. This only
has an effect while a game is in progress.
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Support & Contact Information
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If you are experiencing problems, the first step is
to visit the website at www.interactionstudios.com.
You will find a dedicated support section there, with
up-to-date lists of known problems and frequently asked
questions. Alternatively, you can send in your questions,
comments, suggestions etc. to support@interactionstudios.com.
Note: Chicken Invaders 2 includes extensive logging
features designed to help us solve problems quickly
and efficiently. When the game crashes, this information
is recorded in a file in the folder that Chicken Invaders
2 was installed in. That file starts with "crash"
(normally, "crash.ChickenInvaders2.log").
You will speed up the process considerably if
you attach this file to any support query you send in
(if your query is not crash-related, include "ChickenInvaders2.log"
instead).
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License Agreement
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InterAction studios grants you the right to use Chicken
Invaders 2 ("the software"). For purposes
of this section, "use" means loading the game
into RAM as well as installation on a hard disk or other
storage device.
You may use the demo version of the software for an
unlimited amount of time. However, it is suggested that
you obtain the full version if you use the software
beyond a period of 7 days.
You may freely distribute, transmit and store the demo
version of the software on any electronic media, including
but not limited to floppy diskette, hard disk, CD-ROM
or other storage device, provided that you do not remove,
edit, modify, or otherwise alter the original files
of the software.
You may not distribute the full version of the software
under any circumstances.
You may not modify, translate, disassemble, decompile,
reverse engineer or create derivative works based upon
the software.
This software is copyrighted by InterAction studios
and is protected by international copyright laws and
international treaty provisions. You must treat the
game like any other copyrighted material. You agree
to use your best efforts to see that any user of the
software licensed hereunder complies with this agreement.
This software and accompanying written materials (including
instructions for use) are provided "as is"
without warranty of any kind. Further, InterAction studios
does not warrant or make any guarantees representations
regarding the use, or the results of use, of the software
or written materials in terms of correctness, accuracy,
reliability, currentness, or otherwise. The entire risk
as to the results and performance of the software is
assumed by you.
The above is the only warranty of any kind, either
expressed or implied, including but not limited to,
implied warranties of merchantability or fitness for
a particular purpose. In any case, InterAction studios
shall not be liable for any direct, indirect, consequential
or incidental damages (including damages for loss of
business profits, business interruption, loss of business
information and loss of data) arising out of the use
or inability to use the software, even if InterAction
studios has been advised of the possibility of such
damages.
You acknowledge that you have read this agreement,
you understand this agreement, and understand that by
continuing the installation of the software, by loading
or running the software, or by placing or copying the
software onto your computer, you agree to be bound by
this agreement's terms and conditions.
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Release History |
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- v2.40
- Minor update release.
Fixed inconsistent (& slower) weapon firing rate
(bug introduced in v2.30).
Veteran difficulty now scores 3x as much as rookie.
Increased security on high scores.
Minor tweaks to the documentation.
Fixed default weapon sound effect (was 8-bit) in demo
version, too.
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- v2.30
- Major update release.
Fixed stereo panning for laser and neutron gun sound
effects.
Fixed coin bounce bug (y-axis momentum was transferred
to x-axis).
Reduced number of chicken legs gained by "appetite"
bonus.
Fixed framerate timer behaviour under Windows 95.
Improved Alt-Tab behaviour.
Fixed default weapon sound effect (was 8-bit).
Fixed stereo panning in "accident" cutscene.
Added support for mouse controller.
Expanded documentation.
Veteran difficulty level now scores twice as much
as rookie.
Double weapon & powerup bonuses are now available
in veteran difficulty too.
Added pause button.
Recharge rate for neutron gun is now faster but projectiles
are slightly slower.
Two bosses now appear at end of planet 3.
Chicken sarges now give 10 chicken legs instead of
5.
Logfile is now uninstalled, too.
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- v2.20
- Minor update release.
Replaced distribution file "file_id.diz"
with "pad_file.xml".
Window frame is no longer drawn in full screen.
- Asteroid explosions are now slightly larger.
- v2.10
- First 'official' release.
Added "veteran" difficulty.
- Fixed "desktop icon" installer bug.
Disabled duplicate assignment of control keys.
Various other enhancements.
- v2.00
- Initial release.
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©2002 Konstantinos Prouskas
| InterAction studios |
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