Chicken Invaders 2 demo version 2.40

 

Registration Information

If you enjoy this game, support further development by registering your copy! Registration is easy, fast, and secure. By registering you will receive:

  • The full registered game (all 110 levels).
  • Full documentation, including a list of all bonuses and how to obtain them, as well as how to unlock the hidden maximum power level of all three weapons.
  • Cheat codes for extra lives, wave skip, extra power-ups and missiles.
  • Unlimited e-mail support for any problems you may have.
  • Unlimited free upgrades on the game itself as well as all related releases (such as special editions).
  • Authorization code for access to restricted download area.

Visit our website at www.interactionstudios.com for more information.

 


Introduction

Welcome to Chicken Invaders 2!

Just when you thought it was safe to eat chicken again, the chickens have returned with an organized invasion to take over the entire solar system! Journey to each planet and fight your way through to save the world (again)!

In the first chapter of the Chicken Invaders saga, you defended earth against an invasion of intergalactic chickens seeking revenge for the oppression of their earthly brethren. However, as you were clearing out the last of the chicken invaders and were looking forward to a double chicken burger special at the space burger bar, the true scale of the problem became apparent: the first invasion was simply a precursor to the chicken's main assault! Their master plan now becomes clear: to invade each planet in the solar system and make sure that it is inhabited exclusively by chickens!

The time has now come to don your teflon-coated, egg-repulsing helmet and make the biggest omelette you've ever made as you continue your adventure in the second chapter of Chicken Invaders: The Next Wave. Only you can make a difference. Will you succeed? Will the future of chicken burgers be secure? Or will you end up as part of the menu in a galactic chicken restaurant?

 


System Requirements

Operating system: Windows 95/98/Me/2000/XP.
Required: DirectX 7.0, Pentium 166
Recommended: Pentium II, Sound card

It is recommended that you set the detail level to "low" through the menu options if your processor is slower than 200MHz. A processor faster than 266MHz is also recommended for two-player games.

 


Playing the Game

The game is divided into 11 planets, each of which is made up by 10 waves. To advance through each wave, fire your spaceship guns at chickens to destroy them while avoiding falling eggs, asteroids, and other dangerous items. You can increase your spaceship's firepower as well as your chances of staying alive by collecting various bonuses that appear as chickens are killed. The game ends when you successfully complete all 110 waves (wee!), or you lose all your lives (boo!), whichever comes first. Good luck!

 


Menu Options

There are four main options you can change:
Detail (Low/High)
The "high" setting displays all optional effects. Set this to "low" to speed up the game by removing some fire and smoke effects. The low setting is recommended for processors slower than 200MHz.
Lives (Individual/Shared)
This option applies only to the two-player game. In the "individual" setting, each player has their own separate lives, and if one player loses all lives, the other one continues playing on their own. In the "shared" setting, lives are shared between players, and if a player dies, a life is 'borrowed' from the other player. This setting ensures that both players play together for as long as possible.
Player (Rookie/Veteran)
This option controls the game's difficulty level. The "rookie" setting is easy and is suitable for inexperienced players playing Chicken Invaders for the first time. If you have played Chicken Invaders 1, or have extensive experience of Chicken Invaders 2, the "veteran" setting is the one for you. Things are much harder in this level, chickens take more hits to kill, they fire faster, and some helpful bonuses are disabled. However, if you play at this level you'll be able to score three times as many points as in the "rookie" level, giving you a better chance at the internet high score tables. It's your call.
Cheats (Off/On)
Enables the cheat keys. This feature is only available in the registered version of the game.
Controls
Re-configures the control keys. Each player has keys for moving left, right, up, down, firing the ship's guns and firing the missiles. Note that each key can only be assigned to a single control. Simply click on the control you want to re-define, and then:
  • To use the keyboard, press the desired keyboard key.
  • To use a joystick or gamepad, press a joystick button or move the stick in the appropriate direction.
  • To use the mouse, click a mouse button or move the pointer to the corresponding screen edge. For example, to select "mouseup", move the pointer to the top of the screen.

Although a mouse is not the ideal controller for this type of game, a few tips may help you get the most out of it. Firstly, moving the mouse faster won't make your ship go any faster, it will just make you run out of mouse mat space :). Instead, slowly but steadily move the mouse in the appropriate direction, and your ship will follow. Secondly, you may find it helpful to only bind the mouse to the left and right controls. You'll be at a disadvantage because you won't be able to move up or down, but your ship will be significantly simpler to control.

In addition to the keys you can configure, the following keys may be used:

ESC (escape)
Press Esc to cancel options, to return to the previous menu, or to bypass the introductory and cutscene sequences.
PAUSE (break)
Press Pause to, well, pause the game. This only has an effect while a game is in progress.
 


Bonus Guide

This section is only available in the registered version of the game.

 


Weapons Guide

This section is only available in the registered version of the game.

 


Items Guide

This section is only available in the registered version of the game.

 


Tips & Tricks

This section is only available in the registered version of the game.

 


Cheat Keys

This section is only available in the registered version of the game.

 


Support & Contact Information

If you are experiencing problems, the first step is to visit the website at www.interactionstudios.com. You will find a dedicated support section there, with up-to-date lists of known problems and frequently asked questions. Alternatively, you can send in your questions, comments, suggestions etc. to support@interactionstudios.com.

Note: Chicken Invaders 2 includes extensive logging features designed to help us solve problems quickly and efficiently. When the game crashes, this information is recorded in a file in the folder that Chicken Invaders 2 was installed in. That file starts with "crash" (normally, "crash.ChickenInvaders2.log"). You will speed up the process considerably if you attach this file to any support query you send in (if your query is not crash-related, include "ChickenInvaders2.log" instead).

 


License Agreement

InterAction studios grants you the right to use Chicken Invaders 2 ("the software"). For purposes of this section, "use" means loading the game into RAM as well as installation on a hard disk or other storage device.

You may use the demo version of the software for an unlimited amount of time. However, it is suggested that you obtain the full version if you use the software beyond a period of 7 days.

You may freely distribute, transmit and store the demo version of the software on any electronic media, including but not limited to floppy diskette, hard disk, CD-ROM or other storage device, provided that you do not remove, edit, modify, or otherwise alter the original files of the software.

You may not distribute the full version of the software under any circumstances.

You may not modify, translate, disassemble, decompile, reverse engineer or create derivative works based upon the software.

This software is copyrighted by InterAction studios and is protected by international copyright laws and international treaty provisions. You must treat the game like any other copyrighted material. You agree to use your best efforts to see that any user of the software licensed hereunder complies with this agreement.

This software and accompanying written materials (including instructions for use) are provided "as is" without warranty of any kind. Further, InterAction studios does not warrant or make any guarantees representations regarding the use, or the results of use, of the software or written materials in terms of correctness, accuracy, reliability, currentness, or otherwise. The entire risk as to the results and performance of the software is assumed by you.

The above is the only warranty of any kind, either expressed or implied, including but not limited to, implied warranties of merchantability or fitness for a particular purpose. In any case, InterAction studios shall not be liable for any direct, indirect, consequential or incidental damages (including damages for loss of business profits, business interruption, loss of business information and loss of data) arising out of the use or inability to use the software, even if InterAction studios has been advised of the possibility of such damages.

You acknowledge that you have read this agreement, you understand this agreement, and understand that by continuing the installation of the software, by loading or running the software, or by placing or copying the software onto your computer, you agree to be bound by this agreement's terms and conditions.

 


Release History
v2.40
Minor update release.
Fixed inconsistent (& slower) weapon firing rate (bug introduced in v2.30).
Veteran difficulty now scores 3x as much as rookie.
Increased security on high scores.
Minor tweaks to the documentation.
Fixed default weapon sound effect (was 8-bit) in demo version, too.
 
v2.30
Major update release.
Fixed stereo panning for laser and neutron gun sound effects.
Fixed coin bounce bug (y-axis momentum was transferred to x-axis).
Reduced number of chicken legs gained by "appetite" bonus.
Fixed framerate timer behaviour under Windows 95.
Improved Alt-Tab behaviour.
Fixed default weapon sound effect (was 8-bit).
Fixed stereo panning in "accident" cutscene.
Added support for mouse controller.
Expanded documentation.
Veteran difficulty level now scores twice as much as rookie.
Double weapon & powerup bonuses are now available in veteran difficulty too.
Added pause button.
Recharge rate for neutron gun is now faster but projectiles are slightly slower.
Two bosses now appear at end of planet 3.
Chicken sarges now give 10 chicken legs instead of 5.
Logfile is now uninstalled, too.
 
v2.20
Minor update release.
Replaced distribution file "file_id.diz" with "pad_file.xml".
Window frame is no longer drawn in full screen.
Asteroid explosions are now slightly larger.
v2.10
First 'official' release.
Added "veteran" difficulty.
Fixed "desktop icon" installer bug.
Disabled duplicate assignment of control keys.
Various other enhancements.
v2.00
Initial release.
 




©2002 Konstantinos Prouskas | InterAction studios